/* GLEAM IO - ADDED BY MUHAMMAD */ Ludicious - Zürich Game Festival Announces its International Lineup | Gemcode Gaming

With 50 speakers, over 50 showcased games, FREE workshops as well as an extended evening program – Ludicious 2018 is THE largest edition to the Zurich Game Festival to date.

The fourth edition of Ludicious will start on Thursday, January 18th. From Thursday until Saturday a staggering 600 people from the games industry will be present at the Kasernenareal in Zurich to attend the event. From the early afternoon of Saturday, the wider public will be able to access the games that are being showcased. The event will include a range of entertainment programs including music and live art. On the concluding day, the festival will hold workshops in art aswell as writing code for games.

During the event, 50 international speakers will be present. Some of these speakers include:

David O’Reily, the man who placed on the Oscar long-list with his trailer of the game Everything.

Alden Kroll of Valve, co developed the current largest digital game platform – steam.

Dhaunae de Vir of White Wolf Entertainment that boast games like Vampire: The Masquerade, will talk about how to re-engage trust with your community.

Callum Underwood from Raw Fury, who will outline the reality of working and dealing with publishers.

Lauren Cason, who will talk about Monument Valley, an award winning game.

Daniel Dociu, the art director for Amazon Game Studios. He will be talking about how to stretch your budget in order to maintain creativity in your production.

Kate Edwards, the former global director of IGDA as well as the current CEO at Geogrify. She will shed some much needed light on the subtle, but important, cultural decision in the design and distribution of games.

Chris Bourassa of Red Hook Studious, Chris will be talking about artistic concepts, specifically around the concepts around indie hit Darkest Dungeon 2. A game which has sold more than two million copies to date.

Dajana Dimovska of NapNok Games, will be using the example of the game Frantics to demonstrate the approach you can take to designing an intergenerational game.

Program Design

“Games like all other media, reflect the themes and sensitivities of their time, so it’s not surprising this year that topics like surveillance, suppression, and subversion have been the focus of many submissions for this year’s Ludicious Awards. We wanted to respond to this not only via showcasing games approaching this in the exhibition, but also focusing in the culture-related lectures on the relationship between games, game design and the political environment. In one of our talks for example, Eric Zimmerman, game design veteran and professor at New York University, discusses how political systems that regulate our lives are functioning inadequately, and how game designers can help to fix this.

Other talks and games on the other hand deal with the topic of “hacking” and casually explore the question of how life is shaped in a surveillance state. We are delighted that the origin of this year’s game submissions are so geographically spread and include contributions from the newest technological hot spots, for example from Iran, Chile and Israel.

All in all, the festival provides insights into the courageous choices of game developers last year – exploring the conditions of production and the aesthetic possibilities of digital games on the frontiers of business, game design, art and technology. “An important goal was to assemble speakers from small and medium-sized studios who have found innovative ways to defy the adversities of the current game industry, including the Swiss industry. The core objective of our conference is to facilitate an exchange of knowledge and experience between speakers and audiences in both directions.”

is how Tobias Kopka, the programme director of the festival describes the work around the discussion of game development.

The complete conference program can be found at: http://www.ludicious.ch/program

Game Awards Night

The SGDA Game Awards Night will take place on Friday Evening. Ludicious will announce the winners of the international and student competition. The two prizes total 12,000 euros. The winner of the Swiss Game Awards will also be announced on the Friday Evening. All the nominees from the 3 competition will be presented at the festival.

After the award ceremony there will be a gala dinner where the visitors of the festival can continue until late at the ‘Marioke’. An amalgamation of karaoke and lyrics that point to games.

Network and Business

The festival will also feature a number of opportunities for those in the game industry to talk business and network. As part of the business accelerator which will be supported by Engagement Migros, eight Swiss game projects will receive business training as well as bestoke meetings with potential investors. All business pass owners will also be able to organise their own meetings at the event. The personal atmosphere and culture at the Zurich Festival will enable all visitors to exchange ideas in a comfortable environment.

For more information on business offerings please visit: http://www.ludicious.ch/tickets/meettomatch

Ludicious Family

The family friendly program on Sunday will include free workshops for all age groups to learn how to program their own games. There will also be ample opportunity to play some of the games on exhibition.

The programs and workshops can be found here: www.ludicious.ch/family

 

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