Planescape: Torment is a name that will forever be etched into video game history for ages.
There were many reasons why this cult classic was loved; from memorable characters to decision making that truly impacted the end result…this and much more made it almost impossible to dislike the game.
Over a decade later, hope was restored for die-hard fans as a kickstarter campaign was initiated in 2013 in order to raise funds, thus allowing developers to release a sequel:
Torment; tides of numenera!
In short, not only were the necessary funds raised for the game’s production, it broke 2
kickstarter records! These were:
- Fastest kickstarter campaign to reach $1million (initial goal was only $900k)
- Largest video game campaign of all time (raising over $4million)
If you didn’t believe me earlier when I said people loved it; the above should give you an understanding on the extent of the game’s influence amongst the gaming society. We’re all excited at Gemcode, which lead to the conception of this article. So here are 6 reasons you should be excited for Torment – Tides of Numenera:
1) The Storyline:
The story is set one billion years into the future, where a man has found a way to ‘cheat death’. His love for knowledge and wisdom lead him to discover ancient technology, allowing him to transfer his consciousness into a body of his own design. Each time he transfers his consciousness into another body, he is closer to perfecting the art; making each vessel stronger, healthier and better in just about every single way. Because of this he was known at the ‘changing god’ – going from life to life.
Not too long after, he discovered that the previous vessels for his soul did not remain lifeless. In fact, the absence of his conscience allowed the bodies to form both sentient and intelligent consciousness’s.
At first, he embraced these ‘cast offs’. However, he was soon corrupted by his immortality; and the fate of his ‘children’ became irrelevant to him.
Amongst all of this madness, by escaping death, the ‘changing god’ awakened an ancient creature – the Sorrow – whose sole existence is to punish those escaping death.
Then you are born, falling from the sky as the last cast-off disposed of by the changing god after having already being hunted by the sorrow. Death seems like the only likely option but what truly happens is up to you…
If this game is anything like its predecessor, you know the storyline will be gripping! In addition to this; Colin McComb, one of the original team members working on Planescape:
Torment, also worked on the sequel.
2) The Countless Decisions
Every decision you make influences the ending. This makes every interaction with each character in the game truly unique, as all of your actions have consequences, ultimately deciding your fate. It works on a ‘dialogue tree-system’ which means you’ll be presented with a number of dialogue options when talking to NPCs.
If its predecessor featured a huge number of choices, just imagine how awesome Torment:
Tides of Numenera will be! The team at InXile will be able to utilise new technologies to make the game much more interactive, thrilling, intense, vast and just about everything else you’d want in a classic RPG!
3) The New Combat System
They’ve changed it up this time and Torment: Tides of Numenera will feature turn based battle. After searching through some forums online, some were opposed to this new system, however, most are meeting it with optimism. People are mainly fearing the fact that the new battle schematics will make the game a lot more strategic, taking away the simplistic element which we all know and love. Well, I for one am very much looking forward to trying the new combat system. Don’t knock it till you try it, eh?
4) Talk your way out of situations:
Instead of fighting your way out of every sh*t heap you get yourself in, you can now de-escalate situations.
You don’t have to choose to side with the obvious winner (football fans would refer to this as ‘glory supporting’); you’re allowed to make sure everyone walks away happy and alive…providing you’re careful.
Brian Fargo explained that the InXile team are placing greater emphasis on exploring the conversation aspect of RPGs, as they believe this will truly push the genre forward. The official statement was “We think a greater focus on conversation would be interesting to push the RPG genre forward. From playing roleplaying games our whole life, we always look to find what we can do that’s a little different. How can we push the art and craft of it?”
5) Amazing Soundtracks
What do Legend of Zelda: Orcarina of Time, Shadow of the Colossus and Kingdom Hearts all have in common?
All 3 feature masterful soundtracks, enhancing the quality of gameplay by miles. Is a game truly remembered throughout time if it doesn’t feature an awesome soundtrack?
6) Death is not the end
Death in this game means spawning in the “Castoffs labyrinth”. Here you can continue the story by unravelling truths, discovering subplots and gaining more clues. This allows your character to come back stronger and wiser than before.
These 6 reasons are only just the tip of the iceberg. The game has way too many awesome features and, if we named all of them, this article would be never ending! Have a great week folks and watch out for some Tides of Numenera play through coming VERY SOON!
<3 from Gemcode.